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Saturday, January 9, 2010

[RPG] Weapons of the Ancients: 05-

Weapons of the Ancients-

KVadrXtsayukd ('Artifice - Specialist - Low-power Particle Gun')
* Type: Low-energy Particle Beam
* Effect: Lethal 3d6x10, Fire/Heat 2d10x2 10'x20x10' VoE behind target
* Range: 0-85 Yards at Full Effect, 86-267 Yards at Half Effect/VoE
* Ammo.: 15-shot Cyclode with 5-Round recharge-rate (3/Round offline)
* Weight: 18 Lbs.
* Frequency: T

:: A 48" hard-chromed cylinder connected by a single large cable to a hip or backpack mounted cyclode generator. The generator is fuelled by Eiadu (Aether-infused clay) vapour mixed with purified antimony, tin, and other metals. This mixture comes in a slender cylinder roughly 7" in length, and each contains enough breeder material to donate one shot's-worth of matter for the cyclode. There are fifteen such cylinders in a hip-mounted cyclode.
:: When a shot is available and fired, a quantum-plasma of neutrons is created as the relatively dense matter sheds its electrons and protons within the target. The effect is essentially the same as large-calibre ballistic damage, minus the entry and exit wounds, and carries a fair amount of imparted physical impact at the reaction site/wound-path. Figures nearby a target will suffer flash effects from the flare-up of light particles, and this can easily affect electronics in the 2,000 cubic feet Volume of Effect behind the target.
:: Backpack mounted cyclodes have twice the number of shots, and can fire a quick follow-up shot at +2d6 (Lethal 5d6x10, Fire/Heat 2d10+2d6x2), but this also adds 15 Lbs. to the weight. Generally, anyone armed with this weapon had only a knife and sidearm with them due to the weight and bulk of this unit.

* Hip: 15 shot battery, regenerating 3-shots per Round of inactivity (for a full recharge in 5 Rounds of inactivity).

* Backpack: Twice the number (30) & 6-Shot regen. per Round of inactivity (still 5-Rounds for full recharge).

:: Each cylinder has a 10d6-shot-lifetime.